Unity 2



Unity 2020.2 also offers new options for Shader Graph, VFX Graph and our suite of 2D tools, and our improved tooling for creating cinematics and other video and film content.

  1. Unity 2d
  2. Unity 2d Wall Jump Code
  3. Unity 2d
  4. Unity 2021

UMA 2 - Unity Multipurpose Avatar This content is hosted by a third party provider that does not allow video views without acceptance of Targeting Cookies. Please set your cookie preferences for Targeting Cookies to yes if you wish to view videos from these providers. Unity 2.1.505 The Unity Application Block (Unity) is a lightweight extensible dependency injection container with support for constructor, property, and method call injection. It facilitates loosely-coupled design.

Release notes

Known Issues in 2021.2.0a14

  • Asset Pipeline: Fixed issue that Asset Pipeline reports wrong time in reports.(1327442)
    This is a change to a 2021.2.0a12 change, not seen in any released version, and will not be mentioned in final notes.
    Fixed in 2021.2.0a15.

  • Build Pipeline: Fix Windows build on Mac and Linux(1328709)
    This is a change to a 2021.2.0 change, not seen in any released version, and will not be mentioned in final notes.
    Fixed in 2021.2.0a15.

  • Build Pipeline: Fixed Copy error related to compilation of CPP plugins in packages.(1328759)
    This is a change to a 2021.2.0a14 change, not seen in any released version, and will not be mentioned in final notes.
    Fixed in 2021.2.0a15.

  • Graphics: Fixed a crash when loading old asset bundles that contain shaders compiled with Vulkan.(1308947)
    Fixed in 2021.2.0a15.

  • Package Manager: Fix the issue where Package Manager extensions throw unhandled exceptions in certain projects.(1327060)
    This is a change to a 2021.2.0a10 change, not seen in any released version, and will not be mentioned in final notes.
    Fixed in 2021.2.0a15.

  • Package Manager: Fixed an issue where Git dependencies using annotated tags for revisions could not be resolved.(1325920)
    Fixed in 2021.2.0a15.

  • Prefabs: Discard undo creation when prefab fails to be created(1327443)
    This is a change to a 2021.2.0a9 change, not seen in any released version, and will not be mentioned in final notes.
    Fixed in 2021.2.0a15.

  • Windows: Fixed crash when running Editor with NordVPN and some other VPN clients.(1308797)
    This has already been backported to older releases and will not be mentioned in final notes.
    Fixed in 2021.2.0a15.

  • Shortcut Management: [macOS] Crash when pressing any keyboard key while 'Binding Conflict' dialog is up(1328602)

  • Settings Window: Editor freezes when FixedTimestep value in the Preferences is set to 0/0(1326481)

  • Scene Management: Crash on BuildPrefabInstanceCorrespondingObjectMap when overriding nested prefab inside AssetDatabase.StartAssetEditing() block(1324978)

  • Asset Import Pipeline: Prefab script field reference is lost when project is upgraded(1328724)

  • Asset Bundles: [macOS] Editor crashes when trying to build Asset bundles in InitializeOnLoad or InitializeOnLoadMethod time(1328463)

  • Templates: Editor Crashes when performing Undo and Redo after duplicating Game Object with LEGO Model Asset component(1298503)

  • AI: Crash with ComputeTileMeshJob when generating Navmesh(1329346)

  • Terrain: All the textures are cleared when creating Texture array(1323870)

  • Metal: Performance in Game View is significantly impacted by Gfx.WaitForPresentOnGfxThread when a second monitor is connected(1327408)

  • WebGL: 'SharedArrayBuffer will require cross-origin isolation as of M91' warning is thrown when launching Player on Chrome(1323832)

  • Scripting: Editor crashes when using C# 9.0 version function pointer(1326000)

  • IL2CPP: Build fails when using a combination of messages, SyncVars and SyncList in a project(1328966)

  • Serialization: Player crashes at startup if the script attached to GameObject has the public variable(1328863)

  • Package Manager: User can't easily configure location of both UPM and Asset Store package local cache(1317232)

  • Scene Management: Crash on ModuleMetadataBindings::GetModuleIncludeSettingForObject when Removing/Adding SerializeField from script(1328344)

  • Scripting: Increased Script Assembly reload time(1323490)

  • 2D: [Skinning Editor] Vertex can't be created after modifying Vertexes weight and when Sprite is from the .psb file(1322204)

  • Terrain: Crash on TreeRenderer::WillRenderTrees when being in Play Mode for several seconds(1317966)

  • HDRP: The camera doesn't rotate in HDRP Template with the SimpleCameraController.cs script(1326816)

  • Global Illumination: Wintermute::Geometry::Verify errors are spammed when baking a Mesh with Mesh Compression set to Medium/High(1319133)

  • Animation: AnimationEvent is fired late or isn't fired at all when Animation's 'Motion Time' value is set manually(1324763)

  • Scene/Game View: [Game view] Game stops accepting input when the Game view undocked and re-docked during Play Mode using the Input System(1320678)

  • Global Illumination: Reflection probes don't contain indirect scene lighting after the on-demand GI bake from the Lighting window(1324246)

  • Global Illumination: Performance regression when baking light probes with a light cookie in the scene(1323393)

  • Animation: [Performance Regression] AnimationWindowState:get_allCurves takes approximately 5000ms to load animation in the Animation window(1320250)

  • ShaderGraph: [Shadergraph] Can't create multiple Boolean or Enum keywords(1329021)

  • Scene/Game View: Editor performance in the Scene View regressed drastically when multi selecting GameObjects(1329140)

  • Mobile: [Android] Build fails when there are 680 or more files in the Streaming Assets folder(1272592)

  • IMGUI: Contents of a ModalUtility window are invisible when it is launched from a Unity Context Menu(1313636)

  • Asset Import Pipeline: Editor crashes while exiting play mode(1328667)

  • Serialization: Crash in SerializedProperty::IsValid when reordering a SerializedProperty list(1320319)

  • WebGL: [iOS] video is not playing on iOS(1288692)

  • MacOS: [Metal][Editor] Memory grows continuously until Editor crashes when importing 100k materials(1214197)

  • MacOS: Crash on _platform_memmove$VARIANT$Rosetta when opening an HDRP project on Apple M1(1322965)

  • MacOS: MacOS editor fails to load platform editor extensions(1322945)

  • UI Builder: Visual Studio opens up instead of UI Builder on double-clicking on uXML file in the Project window(1298297)

  • Project Browser: Basic primitive Meshes are not shown in Select Mesh window(1314696)

New 2021.2.0a14 Entries since 2021.2.0a13

Features

  • Android: Added more complete support for running Android apps on the Chrome OS platform. These changes enable building and running Android on x86 and x86-64 CPUs, now officially supported on Chrome OS devices.

Improvements

  • Asset Bundles: Added profile marker for CRC checks.

  • Asset Pipeline: Improved startup performance for 900,000 file project by 18 seconds.

  • Core: Dynamic Heap Allocator now holds on to one empty block to increase performance.(1272168)

  • Editor: Cached the translation results, reducing GC pressure.

  • Editor: Clicking on a Material inside the Renderer component will highlight the Sub Meshes with that Material in the Scene View.

  • IMGUI: Improved overall layout and repaint performance.

  • macOS: Append to Xcode project now works.

  • macOS: When generating Xcode project, it is now possible to pick the build config used for run action (can be changed in Xcode). Debug build config now has frame capture automatically enabled.

  • Package: Updated Advertisement package to 3.7.1.

  • Package: Updated OpenXR Plugin package to 1.1.1.

  • Package: Updated ProBuilder package to 5.0.3.

  • Package: Updated WebGL Publisher version to 4.2.2.

  • Physics: Improved Articulation Body anchor limit gizmos.

  • Scripting: Ensure players using the Mono scripting runtime backend always use a JIT (Just-In-Time) friendly set of class libraries, even if the '.NET Standard 2.0' API Compatibility Level is chosen. This provides consistency for Mono players no matter what API Compatibility Level is chosen in the player settings.

  • Scripting: Improved runtime performance of many UnityEngine math scripting APIs when using the Mono scripting back-end: Matrix4x4, Quaternion, Vector2, Vector2Int, Vector3, Vector3Int, Vector4.

API Changes

  • GI: Added: Allow to opt out of automatic ambient probe and default reflection probe generation.

  • Graphics: Added: ScriptableRenderContext.SubmitForRenderPassValidation added to validate whether RenderPass API calls inside the context are eligible for execution.

  • Graphics: Added: SystemInfo.maxGraphicsBufferSize added for querying the maximum size of a Mesh/Graphics/Compute buffer. Creating larger ones now also throws exceptions (previously was often just crashing).(1319589, 1319594)

  • UI Toolkit: Deprecated: CurveField.borderUssClassName and GradientField.borderUssClassName are now deprecated since the related visual element is not required to render a border anymore.

Changes

  • Graphics: Modified VirtualTexturing resolver to always resize to the requested width and height.

  • UI Toolkit: URLs in UXML and USS files now support explicit GUID-based asset references. This allows assets referenced by UI assets to be renamed or moved within your project without breaking asset references. The UI Builder saves both UXML and USS files using this format. Note that this URL format is backward-compatible, but the URL query parameters are ignored in older Unity versions.

Fixes

  • Android: Added fullscreen flag to manifest to better handle static splash screen.(1310347)

  • Animation: Fixed AddAssetToSameFile assert thrown on adding SMB on unpersisted AnimatorState or AnimatorStatemachine.(1233556)

  • Animation: Fixed StateMachineBehaviour callback been called when playable is paused.(1321298)

  • Asset Import: Fixed crash/corruption when importing animations.

  • Audio: Fixed reset not working for any effect added in Audio mixer.(1256250)

  • Editor: Fixed degrading performance of loading menu items for default mode.(1321466)
    This is a change to a 2021.2.0a8 change, not seen in any released version, and will not be mentioned in final notes.

  • Editor: Fixed error being shown when getting the enabled state of a menu item that doesn't exist.(1327260)
    This is a change to a 2021.2.0a11 change, not seen in any released version, and will not be mentioned in final notes.

  • Editor: Fixed ReorderableList not getting expanded height for lists inside properties.(1324456)
    This has already been backported to older releases and will not be mentioned in final notes.

  • Editor: Fixed selection issues with Shift + Arrow Up/Down in the Hierarchy.(1320614)

  • Editor: Fixed the resolution, insets and safe area of the Device Simulator when simulating Android devices in windowed mode.(1217736)

  • Editor: Removed blue line appearing in Editor debug build Inspector windows while hovering between components and without a dragging action.(1323348)

  • GI: Fixed an issue where Enlighten Post Update would take up CPU time in the Editor when it was not the active lightmapping backend.(1248311)
    This has already been backported to older releases and will not be mentioned in final notes.

  • GI: Improved error logging when reporting errors relating to UV unwraps during a lightmap bake.(1327322)

  • Graphics: Fixed crash when launching tutorials on Linux with AMD/Intel cards.(1323204)

  • Graphics: Fixed inconsistency in anisotropic level setting across temporary RenderTextures.(1319319)

  • Graphics: Fixed incorrect warning in when creating a texture from script with a compressed format that is not supported on the Editor platform.(1317998)

  • Graphics: FrameDebugger fix to pause the frame fully when debugging session is active.(1315256)

  • Graphics: Metal: Fixed an issue where 'resolve' store actions would be replaced by 'store' store actions.(1327395)

  • IMGUI: Fixed unsaved changes dialog mentioning the same window multiple times if window with changes has been docked and undocked more than once.(1320575)
    This is a change to a 2021.2.0 change, not seen in any released version, and will not be mentioned in final notes.

  • iOS: Fixed crash on going to the background, after switching from autorotation to a fixed orientation.(1326238)

  • iOS: Fixed crash when using several Application.RequestUserAuthorization in coroutine.(1323715)

  • Kernel: Fixed issue where running player with auto connect on mobile device with disabled WiFi, disabling player connection. Then any attempt to connect to device manually will fail.(1311781)

  • Linux: Fixed mismatch BeginSample/EndSample profiler errors when using a modal file save dialog while profiling.(1322750)

  • macOS: Fixed crash if user unplugs a secondary display while running player.(1325384)

  • Package Manager: Fixed random stack overflow issue when installing and uninstalling packages.(1327700)

  • Physics: Changed the PhysX PVD connection code so that it can connect to a running PVD instance, and does set the visualization flags correctly.

  • Physics: Fixed Articulation Body Components not responding to changes in the Inspector window at runtime.(1325234)
    This is a change to a 2021.2.0a10 change, not seen in any released version, and will not be mentioned in final notes.

  • Prefabs: Corrected API documentation for SceneManager.activeSceneChanged.(1038093)

  • Prefabs: Fixed multiple selection of added GameObjects not being applied to Prefabs (or reverted) via the Hierarchy context menu.(1313939)

  • Scene Manager: Fixed GameObjects in Hierarchy window not hidden when using HideFlags.HideInHierarchy until next Hierarchy rebuild.(1167675)

  • Scene Manager: Fixed SceneManager.GetSceneByName() returning null when buildsettings path to the Scene is given as a parameter.(1155473)

  • Scene/Game View: Fixed SceneView.rotation value incorrectly affecting camera rotation in 2D mode.(1314928)

  • Scripting: Fixed a memory leak happening when removing listeners from a UnityEvent that is never raised afterwards.(1303095)

  • Scripting: Fixed exceptions thrown from custom attributes' .ctor not handled.(1321144)

  • Shaders: Fixed regression that was dropping some shader errors from the inspector after restarting the editor.(1325521)
    This has already been backported to older releases and will not be mentioned in final notes.

  • UI Toolkit: Child's reference is not renamed in parent UXML after renaming the child UXML file.(1319903)

  • UI Toolkit: Cleaned up the Theme menu.(1318600)

  • UI Toolkit: Fixed default clicking scroll amount in ScrollView.(1306562)

  • UI Toolkit: Fixed focus outline for the following controls: CurveField, GradientField, EnumField/PopupField (and derivatives), RadioButton (choice), ObjectField (when hovered).(1324381)

  • UI Toolkit: Fixed rebuild logic on inspectors with culled elements.(1324058)

  • UI Toolkit: Fixed the focus handling so elements not displayed in the hierarchy cannot be focused.(1324376)

  • UI Toolkit: Fixed view data persistence not working inside custom inspectors that use UI Toolkit.(1311181)

  • UI Toolkit: Fixed when closing the window, the UI builder should ask to save if dirty, else discard all changes.(1310165)
    This is a change to a 2021.2.0a4 change, not seen in any released version, and will not be mentioned in final notes.

  • UI Toolkit: Prevented reload of windows that will break when turning Live Reload on/off.(1318930)
    This is a change to a 2021.2.0a4 change, not seen in any released version, and will not be mentioned in final notes.

  • UI Toolkit: Removed an extra step from the RadioButtonGroup focus navigation.(1324373)

  • Universal Windows Platform: Fixed TouchScreenKeyboard to use Private keyboard layouts when 'secure' flag is set.(1320676)

  • Video: Fixed an issue where undoing a property in the Video Clip Import Settings also undoes the parent Transcode checkbox.(1314433)

Release notes

Known Issues in 2021.1.4f1

  • Asset Import Pipeline: Prefab script field reference is lost when project is upgraded(1328724)

  • Animation: AnimationEvent is fired late or isn't fired at all when Animation's 'Motion Time' value is set manually(1324763)

  • Global Illumination: Performance regression when baking light probes with a light cookie in the scene(1323393)

  • Asset Bundles: [macOS] Editor crashes when trying to build Asset bundles in InitializeOnLoad or InitializeOnLoadMethod time(1328463)

  • Scene/Game View: [Game view] Game stops accepting input when the Game view undocked and re-docked during Play Mode using the Input System(1320678)

  • Settings Window: Editor freezes when FixedTimestep value in the Preferences is set to 0/0(1326481)

  • 2D: [Skinning Editor] Vertex can't be created after modifying Vertexes weight and when Sprite is from the .psb file(1322204)

  • AI: Crash with ComputeTileMeshJob when generating Navmesh(1329346)

  • Global Illumination: Reflection probes don't contain indirect scene lighting after the on-demand GI bake from the Lighting window(1324246)

  • Animation: [Performance Regression] AnimationWindowState:get_allCurves takes approximately 5000ms to load animation in the Animation window(1320250)

  • IL2CPP: Build fails when using a combination of messages, SyncVars and SyncList in a project(1328966)

  • Metal: Performance in Game View is significantly impacted by Gfx.WaitForPresentOnGfxThread when a second monitor is connected(1327408)

  • Terrain: All the textures are cleared when creating Texture array(1323870)

  • HD RP: The camera doesn't rotate in HDRP Template with the SimpleCameraController.cs script(1326816)

  • Scene Management: Crash on BuildPrefabInstanceCorrespondingObjectMap when overriding nested prefab inside AssetDatabase.StartAssetEditing() block(1324978)

  • WebGL: 'SharedArrayBuffer will require cross-origin isolation as of M91' warning is thrown when launching Player on Chrome(1323832)

  • Linux: Linux Editor crashes at '_XFreeX11XCBStructure' when loading tutorials(1323204)

  • Terrain: Crash on TreeRenderer::WillRenderTrees when being in Play Mode for several seconds(1317966)

  • IMGUI: Contents of a ModalUtility window are invisible when it is launched from a Unity Context Menu(1313636)

  • Packman: User can't easily configure location of both UPM and Asset Store package local cache(1317232)

  • Serialization: Crash in SerializedProperty::IsValid when reordering a SerializedProperty list(1320319)

  • Global Illumination: [GPUPLM] Crash in RadeonRaysMeshManager::RemoveGeometry while baking Terrain game object with 4k lightmaps on certain GPU(1255993)

  • Terrain: Terrain Lit Opacity as Density option causes alpha'd areas on the 5th layer or greater to appear with artifacts(1283124)

  • Packman: Package resolution error when using a Git dependency referencing an annotated tag in its Git URL(1325920)

  • Scripting: Increased Script Assembly reload time(1323490)

  • Scripting: Crashes on mono_class_init when entering Play Mode after recompiling scripts(1262671)

  • Global Illumination: Wintermute::Geometry::Verify errors are spammed when baking a Mesh with Mesh Compression set to Medium/High(1319133)

  • MacOS: [macOS] 'build is damaged and cannot be opened' error when downloading Unity build from internet(1323501)

  • Asset Importers: Wintermute::Geometry::Verify errors are spammed when baking a Mesh with Mesh Compression set to Medium/High(1313968)

  • 2D: [URP] The Camera renders black screen when Post Processing is enabled in the 2D Renderer and in the Camera Component(1318500)

2021.1.4f1 Release Notes

Features

Unity 2d

Unity 2d

  • Search: Added support for menu states (disabled, checked) in QuickSearch. (EC-767).

Improvements

  • Asset Import: Improved overall performance of FBX files import.

  • Asset Import: Improved performance of ASCII FBX files import.

  • Package: ProBuilder 5.0.3.

  • Package: Upgraded udp to 2.1.6.

  • Search: Added support for search item favorites.

  • Search: Added support to index sub objects and compress search index entries.

  • Search: Improved asset search performances by ~4x.

  • Search: Improved scene provider search performances and reduced the scene provider memory usage.

  • Search: Improved transaction manager performances.

  • Search: Many search UI and UX improvements.

  • Search: Search indexes size are now ~60% smaller.

  • Search: Settings can now be searched by their properties in Search.

  • XR: Updated OpenXR Package to 1.1.1.

Unity 2d Wall Jump Code

API Changes

  • HDRP: Added: Added a fallback for the ray traced directional shadow in case of a transmission.(1307870)

Changes

  • HDRP: Assets going through the migration system are now dirtied.

  • HDRP: Changed normal used in path tracing to create a local light list from the geometric to the smooth shading one.

  • HDRP: Changed the behavior of the clear coat and SSR/RTR for the stack lit to mimic the Lit's behavior.(1320154)

  • HDRP: The default LookDev volume profile is now copied and referened in the Asset folder instead of the package folder.

  • Package Manager: Com.unity.purchasing updated with missing documentation.

  • Search: In Index Manager, for includes/excludes, we now keep the last file pattern that was selected in the enum field when adding another item.

  • Search: Ref:<asset_path> should only search results that has a direct dependency to <asset path>.

Unity 2d

Fixes

Unity 2021

  • Animation: Fixed an issue where the animator parameter values would truncate float values to 1 decimal.(1308930)

  • Asset Bundles: Fixed issue where loading assets from AssetBundles synchronously did not load native object types recursively in some situations.(1321141)

  • Asset Import: Fixed performance regression of animation import.(1265275)

  • Asset Pipeline: Fixed an issue where duplicated assets with children could select the wrong main object.(1302399)

  • Asset Pipeline: Improved performance of flushing the preload operation queue from the main thread. This can occur when accessing an operation's result on the main thread before it is completed.(1322086)

  • Build Pipeline: Fixed an edge case where windows relative paths were not handled correctly.(1318673)

  • Editor: Fixed ReorderableList not getting expanded height for lists inside properties.(1324456)

  • GI: Fixed an issue where Wintermute::Geometry::Verify errors are spammed when baking a Mesh with Mesh Compression set to Medium/High.(1319133)

  • Graphics: Choose the proper graphics multithreaded mode.(1223767)

  • Graphics: Fixed instanced rendering light layers to be initialized to the default (first light layer) instead of zero to fix lack of lighting on the instanced objects.(1268590)

  • HDRP: Fixed a bug with Reflection Probe baking would result in an incorrect baking reusing other's Reflection Probe baking.

  • HDRP: Fixed an issue with Decal normal blending producing NaNs.

  • HDRP: Fixed Decal's pivot edit mode 2D slider gizmo not supporting multi-edition.

  • HDRP: Fixed Exposure Frame Settings control issues on Planar reflection probes. Dynamic reflections now keep their own exposure relative to their parent camera.(1312153)

  • HDRP: Fixed generation of the packed depth pyramid when hardware Dynamic Resolution Scaling is enabled.

  • HDRP: Fixed issue in wizard when resource folder don't exist.

  • HDRP: Fixed issue were the final image is inverted in the Y axis. Occurred only on final Player (non-dev for any platform) that use Dynamic Resolution Scaling with Contrast Adaptive Sharpening filter.

  • HDRP: Fixed issue with Decal projector edge on Metal.(1286074)

  • HDRP: Fixed issue with gbuffer debug view when virtual texturing is enabled.

  • HDRP: Fixed Render Graph Debug UI not refreshing correctly in the Render Pipeline Debugger.

  • HDRP: Fixed SSR Precision for 4K Screens.

  • HDRP: Fixed SSS materials in planar reflections.(1319027)

  • HDRP: Fixed volumetric fog being visually chopped or missing when using hardware Dynamic Resolution Scaling.

  • HDRP: Fixed volumetric fog noise due to sun light leaking.(1319005)

  • HDRP: Fixed warning fixed on ShadowLoop include (HDRISky and Unlit+ShadowMatte).

  • IL2CPP: Corrected convert assemblies that do not have a type.(1319131)

  • IL2CPP: Corrected the behavior of by-reference parameter for delegate async invocation when the by-reference parameter is after a non-by-reference parameter.(1313160)

  • IL2CPP: Fixed crash in il2cpp::vm::LivenessState::AddProcessObject.(1315058)

  • IL2CPP: Fixed CultureInfo.DateTimeFormat being loaded incorrectly in some locales.(1252269)

  • IL2CPP: Fixed exception when converting a method with a parameter that is an in generic parameter with a default value.(1313460)

  • IL2CPP: Fixed possible IndexOutOfRangeException with script debugging enabled.(1321876)

  • IL2CPP: Workaround a crash caused by a MSVC optimizer incorrectly reuses stack space when a stack pointer is returned via a function pointer.(1317949)

  • Linux: Fixed ArgumentException errors being thrown when clicking on the camera settings button on the scene view.(1286300)

  • Linux: Fixed broken automated test, test now passes and is re-enabled.(1252268)

  • Linux: Fixed code path that allows OnGUI() to be called before Awake() in user scripts.(1273603)

  • Linux: Fixed crash when Unity Editor was closed while running the profiler.(1278719)

  • Linux: Fixed OnGUIDepth errors that spam the console when docking and undocking the Inspector window.(1299223)

  • Linux: Fixed profiler throwing BeginSample/EndSample mismatch errors when opening preferences from the profile window while profiling.(1286545)

  • Package Manager: Fixed bug where Package Manager window In Project list would be empty for a newly created project.(1319205)

  • Particles: Fixed ParticleSystemRenderer.SetMeshes script API.(1322561)

  • Prefabs: InstantiatePrebab in the editor now calls OnTransformChildrenChanged.(1319453)

  • Scene/Game View: Fixed arc handle picking when the arc is close to parallel with the camera.(1310854)

  • Scripting: Added Flags attribute to SelectionMode enum.(1298921)

  • Scripting: Instanciation of Unity objects defined in types under more than one level of nesting should work.(1299861)

  • Search: Fixed exception thrown when closing search if started from sync button.(1315777)

  • Search: Fixed floating point search expression parsing for non US locales.

  • Search: Fixed help tips and default opening option of search window.(1315793)

  • Search: Fixed hierarchy window search returns incorrect results when using ref in the search bar.(1311273)

  • Search: Fixed search index incremental update merge issue.

  • Search: Fixed searching for settings in Search that will yield results, even when keywords order doesn't match the original string.(1321890)

  • Search: Fixed SearchService.Request when used with a non-asynchronous queries.
    See https://forum.unity.com/threads/quick-search-preview.635863/page-12#post-6907427.

  • Search: Fixed typo in PlayableScript template that created an error when Menu.GetEnabled was called on it.(1315168)

  • Search: Print a friendly error when saving an invalid search query asset.(1317448)

  • Search: Removed unchecked character from menu provider item name since it looks like a display error.(1315167)

  • Search: Updated the search provider active state when toggled in the search view provider filters dropdown.(1318459)

  • Serialization: Fixed issue where SerializedProperty.propertyPath would not return the same path when invoked multiple times with an array entry path which is no longer there.(1310571)

  • Shadergraph: Fixed a bug where synchronously compiling an unencountered shader variant for preview was causing long delays in graph updates.(1323744)

  • Shaders: Fixed regression that was dropping some shader errors from the inspector after restarting the editor.(1325521)

  • UI Toolkit: Fixed multiple errors appear after modifying ScriptableObject's array indirectly.(1303188)

  • Universal: Fixed errors when the Profiler is used with XR multipass.(1313141)

  • Video: Stereoscopic layout controls are missing in VideoPlayer and Skybox Panoramic shader.(1307239)

  • XR: Fixed deadlock when using XR + URP + D3D11 with skipPresentToMainScreen.(1323833)

  • XR: Updated the verified AR Foundation related packages to 4.1.7. Please see the AR Foundation package changelog for details.

  • XR: XRDisplaySubsystem and XRInputSubsystem now available on WebGL build target.(1283105)